List of Android Adb Interface ebooks

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In this book we will create an Android Mobile Sales Order Taking where users can create, confirm, delete, update Sales Order and send it to Odoo using it’s XMLRPC interface.

Topics covered in this book are about interfacing the Partner and Sale Order objects. Using the same techniques explained here, you can extend the functionality to interface the other objects to suit your needs.


Setting up the development environment

Installing the XMLRPC Library 

Creating Odoo Utility Class 

Creating the SharedData Class

Odoo XMLRPC interfacing

Login Activity

Debugging and breakpoints

Main Menu Activity

Customer List activity

Customer Form 

Saving customer back to Odoo

Adding new and deleting customer

Sale Order List and FOrm

Sale Order Line List and Form

Saving Sale Order Back to Odoo

Downloading Customer data to SQLite

Using spinner for Customer Field

Date picker

SO Line form using product spinner

Storing SO Line locally

Adding, editing, and deleting SO Line

Saving SO with SO Lines

GPS Access

Android for the BeagleBone Black
by Andrew Henderson, Aravind Prakash

If you are an Android app developer who wants to experiment with the hardware capabilities of the BeagleBone Black platform, then this book is ideal for you. You are expected to have basic knowledge of developing Android apps but no prior hardware experience is required.

Learning Android Application Programming for the Kindle Fire
by Lauren Darcey, Shane Conder

Master Android(tm) App Development for Amazon’s Bestselling Kindle Fire(tm)–Hands-On, Step-by-Step!

In this book, bestselling Android programming authors Lauren Darcey and Shane Conder teach you every skill and technique you need to write production-quality apps for Amazon Kindle Fire, the world’s hottest Android tablet. You’ll learn the very best way: by building a complete app from start to finish. Every chapter builds on what you’ve already learned, helping you construct, expand, and extend your working app as you move through the entire development lifecycle.

Packed with fully tested, reusable sample code, this book requires absolutely no previous Android or mobile development experience. If you’ve ever written any Java code, you can dive right in and get results fast. Darcey and Conder start with the absolute basics: installing Android development tools, structuring and configuring Kindle Fire apps, and applying crucial design principles associated with high-quality software. Next, building on this strong foundation, you’ll learn how to manage application resources and build application frameworks; integrate user interfaces, logic, and support for networking and web services; test your apps; and publish on the Amazon Appstore.

Coverage includes

  • Establishing an efficient development environment and setting up your first project
  • Mastering Android fundamentals and adapting them to the Kindle Fire
  • Building reusable prototypes that define a framework for production projects
  • Incorporating strings, graphics, styles, templates, and other app and system resources
  • Developing screens, from splash screens and main menus to settings and help
  • Displaying dialogs and collecting user input
  • Controlling app state, saving settings, and launching specific activities
  • Internationalizing Kindle Fire apps to reach wider markets
  • Setting application identity and permissions
  • Preparing your app for publication

Android Application Development, O’Reilly, 2009
by Rogers-Lombardo-Mednicks & Meike


When Google announced the development of Android, the field of mobile platforms

was already well established. Even in the narrower category of open source platforms,

a number of viable alternatives were being pushed by proponents. Yet Android has

stimulated not only widespread technical interest but rampant speculation about its

potential to completely transform the world of the personal device. Instead of a convenient

prop to support a set of familiar functions, such as phone calls, email, and

restaurant lookups, the electronic device could become an open-ended window into

the whole world—could become, in short, anything that the user and the developer

could think to make it.

How much of the cogent analysis and fervid hype will come to pass can be discussed

elsewhere; this book is for those who want to get to know the programming environment

for Android and learn what they themselves can do to make a difference. We have

spent many grueling months investigating the source code over multiple releases and

trying out the functions of the library and development kit. We have been working hard

to uncover the true Android, going beyond any documentation we could find online

or in print.

This book, read carefully, can enable any Java programmer to develop useful and robust

applications for Android. It also takes you into the internals in some places, so you

know how Android supports what you’re doing—and so you can play around with its

open source code if you like.


This book is intended for experienced software developers who want to develop applications

in the Android mobile environment. It assumes you have some experience

with the Java programming language, with using Java to implement user interfaces,

and that you are at least familiar with the technologies Android uses, such as XML,

SQL, GTalk(XMPP), OpenGL-ES, and HTTP.

How This Book Is Organized

This book is organized around the core example program introduced in Chapter 2.

Later chapters illustrate development techniques by adding to the example through

implementing modular extensions, where this is feasible. Some chapters (and the Appendix)

cover more advanced topics that are not required for many applications.

Part I, Development Kit Walk-Through, gets you started with the basics you’ll need to

write applications.

Chapter 1, Getting to Know Android, explains Android’s place in the market and its

basic architecture.

Chapter 2, Setting Up Your Android Development Environment, tells you how to download

the software you need, including Eclipse and the Android plug-in, and how to get

started programming.

Chapter 3, Using the Android Development Environment for Real Applications, describes

the files that make up a typical Android program.

Chapter 4, Under the Covers: Startup Code and Resources in the MJAndroid Application,

looks at the fundamental Java code and XML resources that every application


Chapter 5, Debugging Android Applications, introduces a number of tools for debugging

and performance, including Eclipse, logs, the Android Debug Bridge (adb), DDMS, and


Chapter 6, The ApiDemos Application, offers a high-level tour of the sample Android

code included in the toolkit, with tips for exploring it yourself.

Chapter 7, Signing and Publishing Your Application, shows you how to make your application

ready for public use.

Part II, Programming Topics, explores in depth the major libraries you’ll need, and

shows you how to use them effectively.

Chapter 8, Persistent Data Storage: SQLite Databases and Content Providers, shows

how to use the two most powerful means in Android for storing and serving data.

Chapter 9, Location and Mapping, shows how to determine and display the user’s location,

and how to use Google Maps.

Chapter 10, Building a View, introduces graphical programming on Android by explaining

how to create and manipulate windows and views.

Chapter 11, A Widget Bestiary, covers the most popular and useful graphical interface

elements provided by Android.

Chapter 12, Drawing 2D and 3D Graphics, shows how to lay out graphics, and delves

into drawing, transforming, and animating your own graphics.

Chapter 13, Inter-Process Communication, covers Intents and Remote Methods, which

allow you to access the functionality of other applications.

Chapter 14, Simple Phone Calls, shows how to dial a number from an application, and

explains how Android carries out the request.

Chapter 15, Telephony State Information and Android Telephony Classes, shows how

to get information about telephony service and phone calls, and offers a tour of telephony


Appendix, Wireless Protocols, offers some background and history on wireless services.

Conventions Used in This Book

The following typographical conventions are used in this book:


Indicates new terms, URLs, email addresses, filenames, and file extensions.

Constant width

Used for program listings, as well as within paragraphs to refer to program elements

such as variable or function names, databases, data types, environment variables,

statements, and keywords.

Constant width bold

Shows commands or other text that should be typed literally by the user.

Constant width italic

Shows text that should be replaced with user-supplied values or by values determined

by context.

This icon signifies a tip, suggestion, or general note.

This icon indicates a warning or caution.

Using Code Examples

This book is here to help you get your job done. In general, you may use the code in

this book in your programs and documentation. You do not need to contact us for

permission unless you’re reproducing a significant portion of the code. For example,

writing a program that uses several chunks of code from this book does not require

permission. Selling or distributing a CD-ROM of examples from O’Reilly books does

Preface | xi

Android Wireless Application Development, Portable Documents
by Shane Conder, Lauren Darcey

The start-to-finish guide to Android application development: massively updated for the newest SDKs and developer techniques!

This book delivers all the up-to-date information, tested code, and best practices you need to create and market successful mobile apps with the latest versions of Android. Drawing on their extensive experience with mobile and wireless development, Lauren Darcey and Shane Conder cover every step: concept, design, coding, testing, packaging, and delivery. The authors introduce the Android platform, explain the principles of effective Android application design, and present today’s best practices for crafting effective user interfaces. Next, they offer detailed coverage of each key Android API, including data storage, networking, telephony, location-based services, multimedia, 3D graphics, and hardware.

Every chapter of this edition has been updated for the newest Android SDKs, tools, utilities, and hardware. All sample code has been overhauled and tested on leading devices from multiple companies, including HTC, Motorola, and ARCHOS. Many new examples have been added, including complete new applications. This new edition also adds

  • Nine new chapters covering web APIs, the Android NDK, extending application reach, managing users, data synchronization, backups, advanced user input, and more
  • Greatly expanded coverage of Android manifest files, content providers, app design, and testing
  • New coverage of hot topics like Bluetooth, gestures, voice recognition, App Widgets, live folders, live wallpapers, and global search
  • Updated 3D graphics programming coverage reflecting OpenGL ES 2.0
  • An all-new chapter on tackling cross-device compatibility issues, from designing for the smallest phones to the big new tablets hitting the market
  • Even more tips and tricks to help you design, develop, and test applications for different devices
  • A new appendix full of Eclipse tips and tricks

This book is an indispensable resource for every member of the Android development team: software developers with all levels of mobile experience, team leaders and project managers, testers and QA specialists, software architects, and even marketers.

Professional Android Open Accessory Programming with Arduino
by Andreas Goransson, David Cuartielles Ruiz

Learn how to control your home or car from your Android smartphone – air conditioning, lights, entertainment systems, and more!

Android Open Accessory is a new, simple, and secure protocol for connecting any microcontroller-empowered device to an Android smartphone or tablet. This Wrox guide shows Android programmers how to use AOA with Arduino, the microcontroller platform, to control such systems as lighting, air conditioning, and entertainment systems from Android devices. Furthermore, it teaches the circuit-building skills needed to create games and practical products that also take advantage of Android technology.

  • Introduces Android Open Accessory and shows how to set up the hardware and development environment
  • Explains how to code both Android and Arduino elements of an accessory
  • Features four complete projects developers can build using various sensors and indicators/actuators, including source code
  • Gives Android developers the tools to create powerful, sophisticated projects

Professional Android Open Accessory with Android ADK and Arduino opens exciting new opportunities for Android developers.

Exploring SE for Android
by William Confer, William Roberts

This book is intended for developers and engineers with some familiarity of operating system concepts as implemented by Linux. A basic background in C code would be helpful. Their positions range from hobbyists wanting to secure their Android powered creations to OEM engineers building handsets to engineers of emerging areas where Android is seeing growth.

Pro Android 3
by Sayed Hashimi, Satya Komatineni, Dave MacLean

Pro Android 3 starts with the basics, giving you a firm foundation in Android development. It then builds on this foundation to teach you how to build real-world and fun mobile applications using the new Android 3.0 SDK. This book covers advanced concepts in detail including maps, geocoding, services, live folders, drag and drop, touchscreens, and the new Android 3.0 features: fragments and ActionBar. Pro Android 3 is uniquely comprehensive: it covers sensors, text to speech, OpenGL, live widgets, search, and the audio and video APIs.

Using the code-heavy tutorials and expert advice, you’ll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones. You’ll explore and use the Android APIs, including those for media, sensors, and long-running services. And you’ll check out what’s new with Android 3.0, including the improved UI across all Android platforms, drag and drop, fragment dialogs, and more, giving you the knowledge to create stunning, cutting-edge apps, while keeping you agile enough to respond to changes in the future.

Holistic Game Development with Unity
by Penny de Byl

The independent developer has ascended, and the new business model demands agility. You have to be able to work on all aspects of game creation, and your team’s game will publish directly to platforms like Android, iPhone, and Facebook. You’ll use Unity, the hottest game engine out there, to do it. In order to earn your place on the elite development team, you must master both sides of the development coin: art and programming.

Holistic Game Development with Unity is an authoritative guide to creating games in Unity. Taking you through game design, programming, and art, Penny de Byl uses a holistic approach to equip you with the multidisciplinary skills you need for the independent games industry. With this book, you will master essential digital art and design principles while learning the programming skills necessary to build interactivity into your games. The tutorials will put these skills into action. The companion website offers: source code for completed projects from the book, art assets, instructional videos, a forum, author blog and lesson plans and challenge questions for professors.

Examines art and programming in unison-the only one-stop shop for individual developers and small teams looking to tackle both tasks.

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