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FUNDAMENTALS OF OPEN SOURCE SOFTWARE
by M. N. RAO
Raspberry Pi Android Projects
by Gokhan Kurt
Create exciting projects by connecting the Raspberry Pi to your Android phone
About This Book
- Manage most of the fundamental functions of Raspberry Pi from your Android phone
- Use the projects created in this book to develop even more exciting projects in the future
- A project-based learning experience to help you discover amazing ways to combine the power of Android and Raspberry Pi
Who This Book Is For
The target audience for this book includes Raspberry Pi enthusiasts, hobbyists, and anyone who wants to create engaging projects with Android OS. Some knowledge of Android programming would be helpful.
What You Will Learn
- Install the tools required on your Pi and Android to manage and administer the Pi from Android
- Share your files between different Android devices using the Pi as a server
- Set up the Pi to live-stream the camera in surveillance mode and customize Android to receive this content
- Turn your Pi into a media center and control it from your Android
- See your Android display on a large screen using Raspberry Pi
- Connect your car’s dashboard to your Android device using Raspberry Pi
Raspberry Pi is the credit card-sized, general purpose computer which has revolutionized portable technology. Android is an operating system that widely used in mobile phones today both on the high and low ends of the mobile phone market. However, there is little information about how to connect the two in spite of how popular both of them are.
Raspberry Pi Android Projects starts with simple projects that help you access the command prompt and the desktop environment of Raspberry Pi from the comfort of your Android phone or tablet. Then, you will be introduced to more complex projects that combine the strengths of the Pi and Android in amazing ways. These projects will teach you how to manage services on the Pi from Android, share files between Android devices using the Pi as a server, administer and view the Pi’s camera from Android in surveillance mode, and connect your car to the Pi and make data more accessible using Android.
The introductory projects covered will be useful each time you need to access or administer your Pi for other purposes, and the more advanced projects will continue to be valuable even after you become an expert on Pi.
By the end of this book, you will be able to create engaging and useful projects that will help you combine the powers of both Android and Raspberry Pi.
Style and approach
A quick and easy-to-follow guide that will show how you can add up the power of Pi and Android by combining them.
Breaking Down Barriers
by Pat Langdon, Jonathan Lazar, Ann Heylighen, Hua Dong
The Cambridge Workshops on Universal Access and Assistive Technology (CWUAAT) is one of the few gatherings where people interested in inclusive design, across different fields, including designers, computer scientists, engineers, architects, ergonomists, ethnographers, policymakers and user communities, meet, discuss, and collaborate. CWUAAT has also become an international workshop, representing diverse cultures including Portugal, Germany, Trinidad and Tobago, Canada, Australia, China, Norway, USA, Belgium, UK, and many more.
The workshop has five main themes based on barriers identified in the developing field of design for inclusion:
I Breaking Down Barriers between Disciplines
II Breaking Down Barriers between Users, Designers and Developers
III Removing Barriers to Usability, Accessibility and Inclusive Design
IV Breaking Down Barriers between People with Impairments and Those without
V Breaking Down Barriers between Research and Policy-making
In the context of developing demographic changes leading to greater numbers of older people and people living with impairments, the general field of inclusive design research strives to relate the capabilities of the population to the design of products, services, and spaces. CWUAAT has always had a successful multidisciplinary focus, but if genuine transdisciplinary fields are to evolve from this, the final barriers to integrated research must be identified and characterised. Only then will benefits be realised in an inclusive society. Barriers do not arise from impairments themselves, but instead, are erected by humans, who often have not considered a greater variation in sensory, cognitive and physical user capabilities. Barriers are not only technical or architectural, but they also exist between different communities of professionals. Our continual goal with the CWUAAT workshop series is to break down barriers in technical, physical, and architectural design, as well as barriers between different professional communities.
Machine Learning for Computer and Cyber Security
by Brij B. Gupta, Quan Z. Sheng
While Computer Security is a broader term which incorporates technologies, protocols, standards and policies to ensure the security of the computing systems including the computer hardware, software and the information stored in it, Cyber Security is a specific, growing field to protect computer networks (offline and online) from unauthorized access, botnets, phishing scams, etc. Machine learning is a branch of Computer Science which enables computing machines to adopt new behaviors on the basis of observable and verifiable data and information. It can be applied to ensure the security of the computers and the information by detecting anomalies using data mining and other such techniques.
This book will be an invaluable resource to understand the importance of machine learning and data mining in establishing computer and cyber security. It emphasizes important security aspects associated with computer and cyber security along with the analysis of machine learning and data mining based solutions. The book also highlights the future research domains in which these solutions can be applied. Furthermore, it caters to the needs of IT professionals, researchers, faculty members, scientists, graduate students, research scholars and software developers who seek to carry out research and develop combating solutions in the area of cyber security using machine learning based approaches. It is an extensive source of information for the readers belonging to the field of Computer Science and Engineering, and Cyber Security professionals.
- This book contains examples and illustrations to demonstrate the principles, algorithms, challenges and applications of machine learning and data mining for computer and cyber security.
- It showcases important security aspects and current trends in the field.
- It provides an insight of the future research directions in the field.
- Contents of this book help to prepare the students for exercising better defense in terms of understanding the motivation of the attackers and how to deal with and mitigate the situation using machine learning based approaches in better manner.
Android App Inventor for the Absolute Beginner
by Dr. Lakshmi Prayaga
Android Hacker’s Handbook
by Joshua J. Drake, Zach Lanier, Collin Mulliner, Pau Oliva Fora, Stephen A. Ridley, Georg Wicherski
The first comprehensive guide to discovering and preventing attacks on the Android OS
As the Android operating system continues to increase its share of the smartphone market, smartphone hacking remains a growing threat. Written by experts who rank among the world’s foremost Android security researchers, this book presents vulnerability discovery, analysis, and exploitation tools for the good guys. Following a detailed explanation of how the Android OS works and its overall security architecture, the authors examine how vulnerabilities can be discovered and exploits developed for various system components, preparing you to defend against them.
If you are a mobile device administrator, security researcher, Android app developer, or consultant responsible for evaluating Android security, you will find this guide is essential to your toolbox.
- A crack team of leading Android security researchers explain Android security risks, security design and architecture, rooting, fuzz testing, and vulnerability analysis
- Covers Android application building blocks and security as well as debugging and auditing Android apps
- Prepares mobile device administrators, security researchers, Android app developers, and security consultants to defend Android systems against attack
Android Hacker’s Handbook is the first comprehensive resource for IT professionals charged with smartphone security.
Android Wireless Application Development, Portable Documents
by Shane Conder, Lauren Darcey
The start-to-finish guide to Android application development: massively updated for the newest SDKs and developer techniques!
This book delivers all the up-to-date information, tested code, and best practices you need to create and market successful mobile apps with the latest versions of Android. Drawing on their extensive experience with mobile and wireless development, Lauren Darcey and Shane Conder cover every step: concept, design, coding, testing, packaging, and delivery. The authors introduce the Android platform, explain the principles of effective Android application design, and present today’s best practices for crafting effective user interfaces. Next, they offer detailed coverage of each key Android API, including data storage, networking, telephony, location-based services, multimedia, 3D graphics, and hardware.
Every chapter of this edition has been updated for the newest Android SDKs, tools, utilities, and hardware. All sample code has been overhauled and tested on leading devices from multiple companies, including HTC, Motorola, and ARCHOS. Many new examples have been added, including complete new applications. This new edition also adds
- Nine new chapters covering web APIs, the Android NDK, extending application reach, managing users, data synchronization, backups, advanced user input, and more
- Greatly expanded coverage of Android manifest files, content providers, app design, and testing
- New coverage of hot topics like Bluetooth, gestures, voice recognition, App Widgets, live folders, live wallpapers, and global search
- Updated 3D graphics programming coverage reflecting OpenGL ES 2.0
- An all-new chapter on tackling cross-device compatibility issues, from designing for the smallest phones to the big new tablets hitting the market
- Even more tips and tricks to help you design, develop, and test applications for different devices
- A new appendix full of Eclipse tips and tricks
This book is an indispensable resource for every member of the Android development team: software developers with all levels of mobile experience, team leaders and project managers, testers and QA specialists, software architects, and even marketers.
Google Android N: An Easy Guide to the Best Features
by Bill Stonehem
The Android N or Android 7 “Nougat” as it is formally known, is the next release of the Android operating system. Android N is a codename for the system which was released as a developer preview in March 2016. It used images from the current Nexus devices along with the emerging Android Beta Program which allows supported devices to be upgraded directly to the new beta OS over the air. Google has indicated on their website that the final release of the operating system will be in August or September 2016. This book will review many of the features of the Android 7 Nougat system.
Beginning Android Games
by Mario Zechner
Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You’ll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games.
The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project.
The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:
- The fundamentals of game development
- The Android platform basics to apply those fundamentals in the context of making a game
- The design of 2D and 3D games and their successful implementation on the Android platform
For those looking to learn about Android tablet game app development or want Android 4 SDK specific coverage, check out Beginning Android 4 Games Development, now available from Apress.
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